Version 1.0.3


Hey everyone! In preparation for the upcoming post-content update, I’m releasing a small pre-patch that addresses several issues related to the game’s difficulty, along with an update to the game's branding!

Changes:

  • Added extra spawn time to the enemies whenever a new enemy spawns in.
  • Adjusted spawning so that the more times an enemy appears, the less likely they will reappear until the player sleeps.

These two changes are meant to address a big complaint in regards to the enemies constantly attacking without giving time for the player to breath and actually progress through the night. These changes should give more time to sleep, while still making the game challenging.

  • Increased the animation speed when going to the bed from the closet or door.
  • Adjusted the window enemy to almost immediately peak it's head inside once the player hides under the covers.
  • Adjusted the difficulty of the window enemy for Level 5.

These changes focus on the window enemy, as two big issues I've seen is that it takes just a little too long to get back into bed and hide without dying, and that when hiding, the window enemy can take a while before actually peaking which led to death from the other enemies.

  • Fixed an issue where pausing can move the player camera
  • Changed it so left stick on the controller moves the camera during regular game play and the initial dream sequence.

Overall these changes should improve the game's experience and address a lot of the main complaints I've seen so far with the game. Additionally I've decided to update the main branding of the game, replacing the 3D rendered thumbnail with a more stylized version. I want to thank @Cherriepop6 and @PhantronGames for their work on it.

Get Go To Sleep

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